eXRt | Virtual Reality Stroke Platform

Virtual reality is becoming an increasingly valuable tool in stroke rehabilitation. By creating immersive, engaging environments, VR can help improve motivation, increase therapy intensity, and support better recovery outcomes for stroke survivors.

However, like any emerging technology in healthcare, implementing VR comes with its own challenges. From staff training and patient accessibility to resistance to change, healthcare providers must carefully consider how to integrate VR effectively into clinical practice.

This article explores some of the most common barriers to adopting VR in stroke rehabilitation and outlines practical solutions to support successful implementation.

Training and Confidence Among Healthcare Staff

The Challenge

For many rehabilitation professionals, VR is still a relatively new technology. A lack of familiarity can lead to hesitation, particularly if staff are unsure how to use the equipment or how to integrate VR effectively into existing rehabilitation programmes. Without appropriate training and confidence, the full clinical potential of VR may not be realised.

The Solution

Investing in comprehensive training is essential. This should include therapists, clinicians, and relevant IT staff, ensuring everyone involved understands both the technical and clinical aspects of the technology.

At eXRt, we support this process with:

  • A detailed training handbook

  • Step by step instructional videos

  • Free demonstrations to introduce the technology

Ongoing education sessions help teams stay up to date with new features and best practices. Many organisations also benefit from appointing internal “VR champions” team members who are confident using the technology and can support colleagues during the transition.

Our support team remains available throughout implementation to address questions and provide ongoing guidance.

Patient Accessibility and Long Term Sustainability

The Challenge

While VR can be highly effective, not every stroke patient will feel immediately comfortable using the technology. Factors such as age, cognitive challenges, physical impairments, or anxiety around unfamiliar equipment can affect accessibility. Some patients may also experience discomfort, including motion sickness, when using VR headsets.

The Solution

A patient-centred approach is key. Each patient should be assessed individually before VR is introduced into their rehabilitation plan. Trial sessions can help determine comfort levels and suitability.

Resynk’s VR games are highly adjustable, allowing settings to be tailored to individual patient needs. Developed by professionals, the platform is designed specifically for rehabilitation, ensuring it is both clinically appropriate and accessible.

Therapy sessions can be adapted to gradually increase intensity, while real time feedback supports correct positioning and movement, helping to improve outcomes more efficiently. Importantly, eXRt’s technology includes features specifically designed to minimise motion sickness, reducing discomfort for patients.

Resynk is MHRA approved for medical use in the UK and Europe, providing reassurance around safety, compliance, and clinical suitability.

Overcoming Resistance to New Technologies

The Challenge

Resistance to change is common in healthcare environments. Clinicians who are experienced with traditional rehabilitation methods may be sceptical about VR or concerned about disrupting established workflows. The perceived time required to learn and adopt new systems can also be a barrier.

The Solution

Addressing resistance begins with evidence. Sharing research that demonstrates improved patient outcomes, increased therapy intensity, and potential efficiency gains can help build confidence in VR as a clinical tool.

Involving key stakeholders early in the decision-making process allows concerns to be voiced and addressed proactively. Introducing VR through a small pilot programme is often an effective way to demonstrate its value without overwhelming staff.

Real-world case studies and positive patient feedback can be particularly powerful in encouraging adoption. These resources, alongside clinical evidence, help teams see the tangible benefits of VR in everyday practice.

Supporting a Smooth Transition to VR Rehabilitation

Change can be challenging for individuals and organisations alike. That’s why eXRt focuses on reducing barriers and providing practical, hands-on support throughout the implementation process.

If you have questions or concerns about introducing virtual reality into your stroke rehabilitation programme, we’re here to help.

📧 Contact us at: support@exrt.io

📩 Or reach out via direct message to eXRt Intelligent Healthcare

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